using System;

namespace HumanElement.Xna
{
    ///<summary>
    ///
    ///</summary>
    public interface IGameManifest
    {
        /// <summary>
        /// Gets or sets the title.
        /// </summary>
        /// <value>The title.</value>
        string Title { get; set; }

        /// <summary>
        /// Gets or sets the create date.
        /// </summary>
        /// <value>The create date.</value>
        DateTime CreateDate { get; set; }

        /// <summary>
        /// Gets or sets the release date.
        /// </summary>
        /// <value>The release date.</value>
        DateTime ReleaseDate { get; set; }

        /// <summary>
        /// Gets or sets the copyright.
        /// </summary>
        /// <value>The copyright.</value>
        string Copyright { get; set; }

        /// <summary>
        /// Gets or sets the creator.
        /// </summary>
        /// <value>The creator.</value>
        string Creator { get; set; }

        /// <summary>
        /// Gets or sets the description.
        /// </summary>
        /// <value>The description.</value>
        string Description { get; set; }

        /// <summary>
        /// Gets or sets the sku.
        /// </summary>
        /// <value>The sku.</value>
        string Sku { get; set; }

        /// <summary>
        /// Gets or sets the title ID.
        /// </summary>
        /// <value>The title ID.</value>
        Guid TitleID { get; set; }
    }
}